Snarky, timely, and fun game!
Fun and timely game! A very clever, snarky satire of a VERY irritating pop-culture figure. This is exactly the sort of game I imagined to spoof her. In fact, this sort of stuff reminds me of those early Newgrounds "Assassin" games.
Good clean graphics, great music & sound effects, good controls, and a good system of increasing difficulty and increasingly complex game dynamics as the game goes on.
A couple of complaints relating to the difficulty level though, although that may sort of be intentional, given the subject matter. One, Octomom REALLY gets in the way sometimes, although that may be the point - her actions are standing in the way of her childrens' health. Two, anything level 4 and above is ridiculously hard - I managed to make it lvl 5 only once, and that was a nightmare. Although again, that's sort of the point - taking care of that many kids is ridiculous.
The only real complaint I have is, it's not immediately clear how to throw away food that you accidentally clicked but can't give away. I know now that you have to click over the trash can, but it's a narrow click-able area, and it's not explained in the instructions (that I know of).
Great game! Thanks for the funny take on this topic.
I liked this game! It's fun, it's got good graphics, it's easy to control, and most importantly, it has plenty of senseless violence. The artwork and objects in this game were a really nice touch too. The only weakness is that the gameplay feels too simple. Basically, if you've played it once, you've seen it all. I think some levels, powerups, or the like would make this game even better.
A couple other smaller things were kinda annoying. It would be nice to have a shorter jump option for jumping on mice next to you, because you waste a lot of time in the air when you jump. Also, I found the "sliding down the walls" bit to be real time-consuming and tedious. IMO, I also wish there were more mice on screen, because I couldn't string together a combo any bigger than five (being able to do ten would be really sweet). Finally, it would be neat if the mice made little squeaking sounds when you stepped on them. That just sounds awesome.
Great blaster game!
It's a fun game - very simple and very addicting! Graphics are simple but effective, the lazer responds nicely to mouse movement, and it's oh-so-fun to plow an entire row of grunts.
Gameplay is solid, but it never really got too tough to beat. A real effective trick is to fire your gun in one direction, and immediately swing it around to your next target during the firing beam - you can clear both sides of the screen in one shot if you time it right. Using that, I rarely used bombs until the last few levels.
As others have said, it could use more variety to keep things interesing, as it gets tedious by level 10 or so. Different enemies, weapons, or environments would keep the game more involving. Also, I was really hoping for a more involved upgrade system.
The sound gets really annoying, just because you hear the same anguished scream a million times by the end. One or two more death cries would go a long way towards a better mix of sound.
On a technical side, it'd be helpful if there was a pause button in the game, both during levels and between them, so you didn't have to wait every three levels to take a break. Also, you should let people know there are 30 levels, because there didn't seem to be an end in sight until you actually reached it. Finally, your score and upgrades don't reset when the game does - you can start over from level one with all your upgrades and kills!
I got a final score of 2033593. Oh, and if you do beat the game, there's a nice secret waiting for you at the end!
Ripoff game, but fun to play.
It's basically a ripoff off many previous games (most recently Bounce Out). It's also a complete game, but it needs work. First, there's no time limit. Next, the Pink and Purple colors are too similar. Also, I think you should allow diagonal swapping. Similarly, when a line of balls disappears, it should also remove any same-color balls surrounding it (like an L-shaped cluster of red balls should all disappear). Finally, the game starts with already-matching sets of balls which then disappear on the first play.
Yes, it is like many other games, just a different theme. I'm in asia right now thats where it comes from. As for "L-shaped" combos, well it does. Also if I did diagonal sets, you wouldn't even need to move any! It would finish the level all alone. Finally, start is totally random, you can press [new game] and a new set will come up. Thanks for the review..crappy rating but hey!
Well, after seven or eight tries I can proudly say I BEAT the game! Which leads me into my first point - this game is hard. Very, very hard. The problem is getting pegged with bullets, but the cause is multiple. First, the controls aren't intiuitive - simply put, we've been raised on controllers with arrows on the left and buttons on the right. Doing it backwards on the keyboard feels awkward. And for some reason, it just doesn't feel right to jump with 's'. I keep pushing up-arrow instinctively, or fire. Bullets are also tough to distinguish from the noisy action and background.
Once you handle the learning curve though, this is a pretty darn fun game. Excellent boss design - both in form and function. Half the game's fun was learning the boss' movements and weaknesses and exploiting them. I love Synj's graphics as usual. Tom's coding is pretty solid - except at one point, I got "caught" in the first FBI van. I can't explain it, except I jumped on it, or ran into it, and basically lost control of my character. I couldn't get hurt, or move, or see myself, and the van eventually drove off-screen (presumably with me still inside).
I'm sure the console version is fantastic, but seeing as how I don't own a console of any kind, I don't see myself purchasing it. At any rate, thanks for a fun game!
Well, it's chess, like it or leave it. I don't play it often so I can't comment on the AI, but the interface is what you'd expect. The pieces look a litle odd; I was expecting a horse-shaped knight. Mostly I liked the rules section; I know the basic gameplay, but I didn't know about en passant, or how to properly castle. Thanks for the info!
A fun adaptation of a Punchout Style game. The game controls are solid, but it's difficult to tell when to throw a punch. For that reason I didn't get past level three on Normal mode. Also, the game lacks something in presentation. There's no scenes or introductions inbetween fights, ala Punchout. Overall though, it's fun and worth a try.
Fun game! It reminds me of the Time Crisis arcade games where you point and shoot. I also like the idea of bonus endings for higher difficulties. Graphics are good, and the ending stories are fun to read. On the downside, it's also a very basic game, without much gameplay variation. It could also use some background music. Overall though, I had fun playing it.
A clever and perverted game that's moderately fun to play. I liked it! Here's some suggestions:
-Energy is no problem with all those powerups, but Life seems to go out really quickly and there's no way to replenish it. Maybe have life powerups too?
-The game could use a progress bar; to let you know how close to the egg you are.
-The background animation is realy busy, and sometimes it's hard to tell the enemy bacteria from the background sperm.
-Some background music might be good too, instead of just the ethereal pulsing noise.
-The ending was rather anticlimatic. It doesn't have to be awesome, but even a little "Success!" sound would go a long way.
Ahh,this is exactly what a Newgrounds game should be like. It's simple to play, the physics are totally wacky, the graphics are clean, and most importantly, it features cat abuse. I had fun for at least ten turns, garnering a high score of 712 feet. Easy, fun game!
Just one suggestion, have a running distance marker for the cat, just like you had a height marker. That would at least let people know if they're close to broaching their previous high score.
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